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STEAM EDUCATION

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By engaging students in Science, Technology, Engineering, Arts and Math, STEAM aims to spark an interest and life long love of the arts and sciences in children from an early age. STEAM based curriculum involve creative processes and none uses just one method for inquiry and investigation. STEAM -based learning equips students with the skills and knowledge needed to thrive in the 21st century. It will develop innovative mindsets and the ability to problem-solve, ensuring that our students become creators of technology.

STEAM takes an integrated approach to learning and teaching, which requires an intentional connection between curriculum learning objectives, standards, assessments, and lesson design/implementation. STEAM learning applies meaningful maths, science, and technology content to solve real-world problems through hands-on learning activities and creative design.

We host two STEAM Nights in a school year that allows students to experience hands-on experiments in a carnival themed setting to spark their curiosity and delve into the why of how things work.